Thursday, December 03, 2009

Non-Photorealistic Rendering for 3D animation scene using Cel-Shading Algorithm

after several years of study in major gaming technology, electrical engineering, ITS, I finally had to take a thesis to complete a master's degree. at the end of this semester, we are required to more concentration to do research on topics that have been determined. scholarships in addition to the cost of living is already gone, so inevitably we have to finish this study on time.
The following is the abstract of the research that I will do a few months ahead, I hope there are no obstacles and the god to give smooth:)

Non-Photorealistic Rendering for 3D animation scene using Cel-Shading Algorithm

This study aims to explore the Non-Photorealistic rendering using Cel-Shading algorithm on three-dimensional animated scene.
So far the photorealitic rendering 3D animation has more than a few tone colors to produce the surface of an object to appear live or realistic. But on Non-photorealistic rendering using cel-shading, the color of the surface of 3D objects have only two to three lines of color and outline as a confirmation, as well as a reflection of the shadow color, which produced a cartoon-style rendering.
In this study expected to know the process of non-photorealistic rendering of 3D animated scene of efficient use Cel-Shading algorithm to assist the process of rendering the various objects, especially the character animation and background on the game environment.

Keywords: NPR (Non-Photorealistic Rendering), Cell-Shading


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