Thursday, December 03, 2009

Mural : Anti Violence


a few weeks ago, a private radio station in surabaya, colors radio station, in cooperation with the POLRI and non-governmental organizations held a competition themed mural of violence around us. I and my colleagues, kumara Sadana, a lecturer in product design from the university of surabaya, trying to send some mural design to the radio. a day later we received a radio call from the committee is that we design into the ten finalists. finally we have to compete with some new friends who have experienced our work on the mural in surabaya, although eventually we have to feel defeat, but the experience is more important than anything.

Our work is the design of the kumara, my friend. while, my design criteria are not included because it is less "telling".
I made the design of a merger between EARNT JANSZ and I added the texts of messages urge people to not commit violence.

im sorry my english is bad:p

Non-Photorealistic Rendering for 3D animation scene using Cel-Shading Algorithm

after several years of study in major gaming technology, electrical engineering, ITS, I finally had to take a thesis to complete a master's degree. at the end of this semester, we are required to more concentration to do research on topics that have been determined. scholarships in addition to the cost of living is already gone, so inevitably we have to finish this study on time.
The following is the abstract of the research that I will do a few months ahead, I hope there are no obstacles and the god to give smooth:)


Non-Photorealistic Rendering for 3D animation scene using Cel-Shading Algorithm


This study aims to explore the Non-Photorealistic rendering using Cel-Shading algorithm on three-dimensional animated scene.
So far the photorealitic rendering 3D animation has more than a few tone colors to produce the surface of an object to appear live or realistic. But on Non-photorealistic rendering using cel-shading, the color of the surface of 3D objects have only two to three lines of color and outline as a confirmation, as well as a reflection of the shadow color, which produced a cartoon-style rendering.
In this study expected to know the process of non-photorealistic rendering of 3D animated scene of efficient use Cel-Shading algorithm to assist the process of rendering the various objects, especially the character animation and background on the game environment.

Keywords: NPR (Non-Photorealistic Rendering), Cell-Shading